Augmented reality has potential to reshape our lives

TV football fans are used to seeing augmented reality in action.That virtual yellow first-down line superimposed on an actual football field is one of the more visible examples of a technology that is still not well known. But augmented reality is quickly emerging from obscurity and could soon dramatically reshape how we shop, learn, play and discover what is around us.

In simple terms, augmented reality is a visual layer of information — tied to your location — that appears on top of whatever reality you're seeing. Augmented reality (AR) apps have been increasingly popping up on smartphones and camera-equipped tablets such as the iPad 2. Versions of AR also work in conjunction with webcams, special eyewear and game consoles such as Microsoft's Xbox 360 via Kinect or the Nintendo 3DS handheld that went on sale recently.
"Extraordinary possibilities are right around the corner," says Microsoft computer scientist Jaron Lanier. "We're closing in on it."
Imagine:


•Pointing your phone at a famous landmark and almost instantly receiving relevant historic or current information about your surroundings.

•Fixing a paper jam in a copy machine by pointing a device at the copier and, directed by the virtual arrows that appear, pressing in sequence the right buttons and levers.

•Visualizing what you'll look like in a wedding dress without trying it on.


Today, luminaries of the field are gathering at the ARE 2011 (Augmented Reality Event) conference kicking off in Santa Clara, Calif., to discuss AR's future in e-commerce, mobile, real-time search and story telling, among other areas. In one form or another, AR technology dates back at least 30 years, says Ramesh Raskar of the Massachusetts Institute of Technology's Media Lab, where some of the pioneering work was done. Now, a confluence of ever-improving technologies — cellphone cameras, more powerful processors, graphics chips, touch-screens, compasses, GPS and location-based technologies — are helping drive AR forward. GeoVector, Layar, Metaio, Quest Visual, Shotzoom Software, Viewdle, Total Immersion and even Google Goggles are weighing in with AR-based smartphone browsers or apps.
A recent report from Juniper Research in the United Kingdom found that an increasing number of leading brands, retailers and mobile vendors are investing in mobile augmented reality applications and services. Global revenue is expected to approach $1.5 billion by 2015, up from less than $2 million in 2010. And Juniper found that the installed base of AR-capable smartphones had increased from 8 million in 2009 to more than 100 million in 2010.
Steven Feiner, a professor of computer science at Columbia University, and one of the gurus of the field, says augmented reality can exploit all the senses, including touch and hearing. For example, imagine a virtual character following you around and whispering relevant information in your ear.
Augmented reality already has real-world applications: MORE

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